![]() Moreover some of your ships will come with special habilities, some will just sports heavy guns, while others will have access to one or more ordnance and/or hangar bay. less forward whic is critical since your ships are quite different from each other, one can have powerful weapons on it's sides, the other have particularly weak armor on it's bottom and so on. How is this tactical ? First you can move your ships left or right, up or down, forward or. Everything is turn based so you can spend all the time you want planning your turn and when you feel ok you play your turn and you watch the battle unfolding until the next turn. Then you've got the spine of the game: the battle in itself.Ī battle in BSG deadlock is way different than your ordinary 2000s RTS, here you've got your fleet and a lot of tactical options. With your freshly built fleets you then have to choose where you're going to assign them, which colonies to protect, the ones that feel safe will allow you more ressources and the ones that you leave defenseless end their support towards the colonial fleet but that's ok cause nobody likes sagitarron anyway. Well first of the gameplay couldn't be more different, in deadlock you don't build your fleet on the go, in the campaign you've got a map of the twelve colonies and you choose which ships to build, every one of them is relevant and they don't become garbage when you unlock the new ones. I agree the homeworld 2 mod was amazing back then when it was actually was one of the few ways, with diaspora, to play a battlestar galactica game. ![]()
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